Monday, 23 February 2015

Task 1 - Research

Environmental Concept Art For A Game

Choice of Environments
Fantasy based
- Forest areas
 
- Medieval based structures

- Overgrown terrain
 
- Mountainous areas


Urban Based
- Alleys, Streets, Roads

- Town Centers

- Shopping Districts

- Central Business Districts


Arid lands
- Desert areas

- Inhabitable places / Overgrown forests / Fallout Ridden Terrain

- Heavily snowed over terrain

- Grass Planes


Futuristic city-scape
- Towering techno-like skyscrapers


- Floaty cars




Environmental Artist
Kekai Kotaki


Kekai Kotaki lives in Seattle in the US currently as a freelance concept artist but has been involved with such game companies as Bungie and more importantly Arena Net in which he was hired as an artist to create loading screen images.

After graduating an Art institute of Seattle, previously doing freelance snowboarding graphics joined ArenaNet in 2003, he was the lead concept artist for Guild Wars 2 until leaving the company in June 2012 in which he now resumes his freelance design jobs.


I personally like Kekais’ work as I’m a huge fan of Guild Wars and the entire franchise and his concept art played a huge part in that too.


Richard Anderson

File:Catacombs concept art 6.jpg

Richard is a senior artist working in the entertainment industry for over 10 years. Projects ranging from film, games, commercials and publishing. 
Clients have included: Marvel studios, Warner Bros., Universal Pictures, 
20th Century FOX, Disney, NC Soft, Studio Canal, Samsung, Psyop, StarDust, and Random House.



Real life research













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