Choice of Environments
Fantasy based
- Forest areas
- Medieval based structures
- Overgrown terrain
- Mountainous areas
Urban Based
- Alleys, Streets, Roads
- Town Centers
- Shopping Districts
- Central Business Districts
Arid lands
- Desert areas
- Inhabitable places / Overgrown forests / Fallout Ridden Terrain
- Heavily snowed over terrain
- Grass Planes
Futuristic city-scape
- Towering techno-like skyscrapers
- Floaty cars
Environmental Artist
Kekai Kotaki
Kekai Kotaki
lives in Seattle in the US currently as a freelance concept artist but has been
involved with such game companies as Bungie and more importantly Arena Net in
which he was hired as an artist to create loading screen images.
After
graduating an Art institute of Seattle, previously doing freelance snowboarding
graphics joined ArenaNet in 2003, he was the lead concept artist for Guild Wars
2 until leaving the company in June 2012 in which he now resumes his freelance
design jobs.
Richard Anderson
Richard is a senior artist working in the entertainment industry for over 10 years. Projects ranging from film, games, commercials and publishing.
Clients have included: Marvel studios, Warner Bros., Universal Pictures,
20th Century FOX, Disney, NC Soft, Studio Canal, Samsung, Psyop, StarDust, and Random House.
Real life research
No comments:
Post a Comment